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Microsoft announced Project xCloud, a gaming platform which will offer users to play games anywhere, anytime on any device

By on October 9, 2018 0 419 Views

Microsoft announced Project xCloudThe future of gaming which is state-of-the-art global game-streaming technology will offer you the freedom to play on the device you want without being locked to a particular device, empowering, the gamers, to be at the center of gaming experience.

The Redmond Giant also stated, developers of the more than 3,000 games available on Xbox One, and those building the thousands that are coming in the future, will be able to deploy and dramatically scale access to their games across all devices on Project xCloud with no additional work.

The public trials will begin in 2019 so the company can learn and scale with different volumes and locations. Project xCloud, main goal is to deliver a quality experience for all gamers on all devices that’s consistent with the speed and high-fidelity gamers experience and expect on their PCs and consoles.

The software giant has enabled compatibility with existing and future Xbox games by building out custom hardware for our data centers that leverages their years of console and platform experience. with, a new architected customizable blade that can host the component parts of multiple Xbox One consoles, as well as the associated infrastructure supporting it and will scale those custom blades in datacenters across Azure regions over time.

The company has already started testing Project xCloud from today, 09 October, 2018 and the test runs on devices such as mobile phones, tablets, paired with an Xbox Wireless Controller through Bluetooth, and it is also playable using touch input. The immersive nature of console and PC games often requires controls that are mapped to multiple keys, buttons, sticks and triggers. the company is developing a new, game-specific touch input overlay that provides maximum response in a minimal footprint for players who choose to play without a controller.

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Cloud game-streaming is a multi-faceted, complex challenge. Unlike other forms of digital entertainment, games are interactive experiences that dynamically change based on player input. Delivering a high-quality experience across a variety of devices must account for different obstacles, such as low-latency video streamed remotely, and support a large, multi-user network. In addition to solving latency, other important considerations are supporting the graphical fidelity and framerates that preserve the artist’s original intentions, and the type of input a player has available.

Microsoft — with our nearly 40 years of gaming experience starting with PC, as well as our breadth and depth of capabilities from software to hardware and deep experience of being a platform company — is well equipped to address the complex challenge of cloud game-streaming. With datacenters in 54 Azure regions and services available in 140 countries, Azure has the scale to deliver a great gaming experience for players worldwide, regardless of their location.

Source | Microsoft

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